PHILIPS
TECHNICAL DIRECTION
Architecture, systems and development. The technical work translates game design into tools, prototypes and foundations to build on.
Personal portfolio
MADHORSEWe connect combat, trade and relationships to the same local problems, so players can recognise their contribution and understand how a place changes.
A character’s achievements, a weapon’s history and a place’s condition remain distinct, allowing shared consequences to continue beyond one owner or one session.
We test whether players understand an activity and want to repeat it, keeping meaningful short sessions and freedom to specialise central to development.
TECHNICAL DIRECTION
Architecture, systems and development. The technical work translates game design into tools, prototypes and foundations to build on.
Personal portfolioMARKETING, POSITIONING & GAME DESIGN
Game vision, positioning and communication. His work connects what the game aims to be with how it is designed and presented.