HOW WE SEE VIDEO GAMES

We connect combat, trade and relationships to the same local problems, so players can recognise their contribution and understand how a place changes.

A character’s achievements, a weapon’s history and a place’s condition remain distinct, allowing shared consequences to continue beyond one owner or one session.

We test whether players understand an activity and want to repeat it, keeping meaningful short sessions and freedom to specialise central to development.

THE TEAM

PHILIPS

TECHNICAL DIRECTION

Architecture, systems and development. The technical work translates game design into tools, prototypes and foundations to build on.

Personal portfolio

ALAN

MARKETING, POSITIONING & GAME DESIGN

Game vision, positioning and communication. His work connects what the game aims to be with how it is designed and presented.